Me and a group of students at my university are currently working on the first game in a RPG trilogy. The trilogy is called Snöken and the first game is currently codenamed Inverno. Although the second and third games are meant to be “real” RPGs this first game is more of an action RPG.
The RPG elements are inspired by games like Fallout, Diablo and a game I (and many of the other project memers) previously made: Verdammte Strindberg (http://zylinski.se/projects/1). You play through random generated levels in different environments with a story told through beautifully painted cut-scenes.
The game is set in the near future where the greenhouse effect has spiralled out of control. You play as an activist group leader who has heard of a research project that according to your sources have a working solution for saving the climate. The solution is to produce a form of anti greenhouse gas and facilities for this has in secrecy been built, deep in the Amazon rainforest. The facilities are ready to be switched on but for unknown reasons the scientists of the project refused. Convinced that all this is a governmental conspiracy you track down a plane with a scientist who has briefly worked on the project. You hi-jack the plane and land as close to the facilities as possible, thereafter you force the scientist to follow you into the jungle. With his help you are going to turn on the machines that you believe will save the planet.
The trilogy is my pet project and I have some of the schools best students on the project. Below are some mockups of the interface and character models as well as some different images from our cut-scenes.
Very early video showcasing a working item slot-system:
The game is written in C++11 and makes heavy use of the SFML 2 multimedia library. Follow me on twitter where I’ll be posting frequent updates about the game: https://twitter.com/KarlZylinski